Let the designing begin!
I have spent a lot of time debating if I want to go ahead and attempt to create a complete 3D action/adventure game on my own and have finally decided to stop debating and get on with it. The project is just starting the design phase, and has along way to go before anyone will be able to even see some screen shots of the game. I am using the opensource Project Manager OpenProj to create a schedule and start managing the project. I do have a very primitive schedule in place, and it is looking like a three year project, with development of the project ending sometime in March of 2011.
I am not sure what technology I will use for the game, as I own a license to the Torque Engine as stated in my previous post, but I also would like to experiment a little with creating my own engine, or possibly use Visual 3D to design the game. Either way, I do know that I want to have the game in a easily portable state for moving off the PC and onto the xBox 360 if I choose to. I really want to move it to the PS3 as well, but as of right now Sony does not offer any affordable way for indie developers to create games for their console.
For those of you waiting anxiously for the Mud Creator Tool Kit, it will still be developed on. I am not going to stop working on it, and I am still hoping on getting a Beta out soon. Now that I have a good understanding of using OpenProj for creating schedules and managing a project, I am going to create a schedule for the Mud Creator, so I will have some sort of a schedule to keep and follow, and I will have a better idea of release dates for the community when they start getting near.

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