Character Designer
Work on the Mud Creator has stalled over the last couple of days while I do some serious thinking on how I want to implement a character designer. I am wanting something similar to the room designer, where developers can create a Race, drag and drop classes, abilities, equipment & weapons that the Race can use onto the Race, and view a hierarchy of the Race with all the supported objects. Implementing something along these lines has been a difficult task for me, as I don't want the UI to look to cheesy, and so I need to look into how I want to develop the custom UI components needed in order to make the user interface look nice, and work well with the rest of the tool kit.
I have also done some work on the real-time testing aspect of the tool kit and it is coming along pretty good. At the moment the player must create a new character by selecting their gender, race and class before they can play the game within the testing environment. Once the character has been created they can go ahead and flip between the testing environment and the visual designer and the testing environment stores the testing session in memory so they developer does not need to re-create the character everytime they enter the testing environment.
So until next blog,
Johnathon
Airhead Gaming

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