Mud Creator Update #2

I spent Monday and Tuesday getting the Tool Kit to create and link rooms together, and managed to get it finished late yesterday afternoon. I also added a real basic In-ToolKit Testing setup, so I can test the project without having to publish it. As I started creating the commands that would be used I realized that all of the objects being created were being stored within the Tool Kit environment and the engine was never getting a copy of them.
So I sat down today and added a really nice Object Management system to the engine, and have passed off all the created objects to the engine for it to manage instead of the runtimes and Tool Kit. This is looking like it will work really easily, but now that I have finished it I have 190 errors within the Tool Kit, as it is trying to access the objects from within the Tool Kit and not the engine. So it looks like i will be spending the rest of today and tomorrow fixing these errors and getting the Tool Kit to store and retreive it's objects from within the engine.

On a side note I have been debating if I should release the engine and Tool Kit seperatly or just bundle them together and call it a complete kit. I was thinking instead of the Mud Creator Engine and Mud Creator Tool Kit, just bundling everything together and calling it the Mud Creator. It has a much better sound to it, and is less confusing. I haven't made my final decision yet, but I am seriously thinking hard about doing this.

- Johnathon
Airhead Gaming


 

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